AI Development
Project Type
University Project
Software Used
Visual Studio
Languages Used
C++
Date
2022

This is a technical demonstration that shows off a range of AI techniques. This was made during my second year at the University of Suffolk. Some examples of what it displayed include:
A gardener that roams around the level moving their tools back into the shed. This AI uses an A* algorithm to move through the level and a behaviour tree to control what it does.
A child that uses wondering code to move around the level and when a tool has been put back into the shed, they will pick it up and put it in a random spot in the level. This uses a state machine to determine what it does.
A hedgehog that displays wondering and avoidance code used together to determine the direction of the agent. They try to avoid the other agents while still wondering through the level
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More information about the creation of this project will come in future when I have time to add to this page.

